macOS ◆ xterm-256color ◆ fish 146 views

It’s easy to make a mistake and release something that doesn’t work. You should always test things before you release them, obviously, but why not have the CI system do your testing for you. Like everyone does in the real world. RISC OS need not be so different in this regard.

Here the recording shows a build of Hexen, followed by submitting the built game to the RISC OS build service. The application and the shareware IWAD are sent to the build service, and it then runs the game for 10 seconds. This proves that we’ve got something that doesn’t crash. As this is the debug version of the game, there’s a load of debug that we can see as it’s running the game, before it shuts down.