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I’m the creator of sasurahime, and I am incredibly excited to share it with you all today.

As a macOS developer, I was constantly hitting a wall with my disk space. Between heavy Docker layers, endless node_modules, Xcode’s massive DerivedData, and Cargo caches, my SSD was always screaming for help. I tried cleaning things manually, but keeping track of 40+ different tools and running separate commands every week felt like a chore.

I wanted a tool that was blazing fast, safe, and entirely keyboard-driven. Since I couldn’t find exactly what I needed, I decided to build it myself in Rust.

That’s how sasurahime was born.